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Gamification and copy trading in finance: an experiment (full report)
Gamification and copy trading in finance: an experiment (full report)
This paper presents a laboratory experiment, by the Experimental Economics Laboratory of Strasbourg University, that aims to achieve two objectives: first, to examine the impact of gamification on financial decision-making, and second, to investigate the individual determinants of copy trading. It shows that gamification stimuli increase the risk taking by subjects only when these stimuli are achievement badges on risk taking, no effect being observed for hedonic stimuli such as virtual confetti (full report).
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